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TheGamingChief

ArmA 2 Plan Of Action

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Hello Everyone,

Just a quick thread today to quickly explain what is going on with the ArmA 2 server, for anyone new or older returning members. Recently the ArmA 2 Island Life server has been re-released, this time it's a bit different. There is no command structure for PD or EMS. Whitelist is determined based on your playtime on each side, there is a chart showing the ranks and the required playtime to achieve them below.

 

PD:
Rookie Patrol Officer - 30 Minutes
Patrol Officer - 2 Hours
Senior Patrol Officer - 6 Hours
Corporal - 8 Hours
Sergeant - 10 Hours

PD Divisions:

Note: Divisions are subject to change, it's very possible that in the near future we will select division leaders and make divisions certifications. This means you will have to pass some sort of test to get whitelisted for divisions. These will not require any sort of commit to submitting time logs.
K9 - 12 Hours
SWAT - Will remain hidden until someone achieves the required playtime.

 

EMS:
EMT 1 - 30 Minutes
EMT 2 - 2 Hours
EMT 3 - 6 Hours
EMT Supervisor - 8 Hours
EMT Lieutenant - 10 Hours

EMS Divisions:

Note: Divisions are subject to change, it's very possible that in the near future we will select division leaders and make divisions certifications. This means you will have to pass some sort of test to get whitelisted for divisions. These will not require any sort of commit to submitting time logs.
Aviation - Will remain hidden until someone achieves the required playtime.

The reason we choose to do this is that let's face it, ArmA 2 is an older game and people like to just pop in and shoot some people. Having no rank structure makes it easier for people to come and play without having to commit to meet the required hours for PD, EMS, and other divisions. This system allows ArmA 2 to run itself, for the most part, of course, there are still rules and currently any PD or EMS protocol violations are handled by staff just like rule violations are. If for some reason staff is unavailable or unable to solve a certain issue via TeamSpeak then there is a section for player complaints on the forums, these complaints are handled by senior staff. This new setup allows ArmA 2 to run indefinitely, we will not take the ArmA 2 server down, even if no one is playing on it, it will remain online for those who wish to hop on and have some fun. 

Speaking of the forums, the forums have been updated to reflect the new changes. ArmA 2 and ArmA 3 have their own sub-forums when required, this will help keep everything organized as we have more than one server running at once. This means server information, general discussion, media, suggestions, bug reports, and server event suggestions all have their own version for ArmA 2 and ArmA 3.

Speaking of suggestions and bug reports, in the long run, ArmA 2 will have most bugs that are reported fixed within a reasonable timeframe depending on the severity and the impact it causes on the server. Suggestions will most definitely be considered and some feature changes will be implemented, more information on any planned changes will appear on our official Trello page, along with a rough timeline.

If anyone has any questions about how this re-release of the ArmA 2 server works, feel free to send me a PM on the forums.

Thanks!

 

P.S. I've included a few threads you guys might find useful below :)

 

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